01design your AI girlfriend · 18+

Design your AI girlfriend before you wire her up

Looks are a separate sheet from behaviour, and doing them first is the easiest way in. Set the silhouette, choose what she wears, decide how she carries herself, then move to the voice.

Fictional AI characters, written as adults. Nobody here is a real person.

Design sheetlook · 03 of 04 fitted
  1. 01Silhouetteinstalled
  2. 02Wardrobeinstalled
  3. 03Bearinginstalled
  4. 04Voicepending
preview · look only
Preview card from the design sheet, a fictional AI character lit in pink and green
Alveraage 28
  • tailored
  • low light
  • quiet colour

looks lifted from finished sheets

  • Round thumbnail of a finished build whose pacing part was reused
    shape
  • Round thumbnail of a finished build whose voice part was reused
    wardrobe
  • Round thumbnail of a finished build whose limits part was reused
    bearing
  • Round thumbnail of a finished build whose humour part was reused
    colour

3/4Wire her up

Look rows only — voice and manner are fitted on the build sheet.

  • Look sheet first
  • Refit any row
  • Free to start
  • 18+

02The detail

What the look sheet decides, and what it leaves alone

The design rows change what you see and one thing you hear — how she describes herself.

When you design your AI girlfriend here, three rows do the visual work. Silhouette sets build and height. Wardrobe sets what she is usually wearing and how she puts it together. Bearing is the odd one out and the one that matters most: it is how she occupies a room — still, restless, upright, folded into a corner — and it leaks into the way she writes about herself.

What the look sheet does not touch is her behaviour. A tailored silhouette does not make her formal, and a soft wardrobe does not make her warm; those come from voice and manner on the build sheet. Keeping the two sheets separate is deliberate, because tying personality to appearance is how character creators end up with six identical characters in different outfits.

The design rows refit like every other part. Change the wardrobe on a build that has been running a month and nothing else about her moves — same voice, same memory, same limits, different clothes.

What works well

  • Looks and behaviour are separate sheets, not one blended slider
  • Bearing is a real row, not a cosmetic afterthought
  • Any design row can be refitted on a running build
  • The preview card redraws after each row
  • Nothing about her looks is locked to her personality
  • Starting from the look sheet is free

Worth knowing first

  • The look sheet alone will not open a conversation — voice is on the other sheet
  • Three rows cannot describe every appearance in detail
  • Some deeper options sit behind the optional upgrade
  • Fictional AI characters only, and strictly 18+

03On this page

Three designs from the same three rows

Identical sheet, different answers. Note how much of the difference is bearing rather than wardrobe.

Fictional AI character designed around a single wardrobe idea

One wardrobe idea carried the whole design — everything else was left at default.

Fictional AI character whose look was designed for warm indoor light

Designed for warm indoor light, which changed the colour row more than the shape row.

Fictional AI character designed with a deliberately plain silhouette

A deliberately plain silhouette, so the bearing row does all the talking.

04In practice

Designing first, wiring second

Starting with the look sheet is the easiest entry into the kit because the questions are concrete: you know what you like the moment you see it, in a way you do not when a form asks you to describe a personality. By the time the three design rows are filled, the voice you want tends to be obvious, and the build sheet takes another minute.

The reverse order works too and produces different results. People who wire her up first usually design a look that matches the voice they already heard — quieter clothes for a quieter build — while people who design first are more adventurous with the wardrobe and end up with the more distinctive characters.

05Quick answers

Designing her — quick answers

01

Does designing her look change how she behaves?

No. Silhouette, wardrobe and bearing decide what you see and how she describes herself. Register, pace and initiative come from the voice and manner parts on the build sheet, so a tailored look does not make her formal.
02

Can I redesign her later without losing the conversation?

Yes. Design rows refit like any other part: change the wardrobe on a month-old build and the voice, memory and limits stay exactly as they were. The thread continues; only the preview card redraws.
03

What is the bearing row for?

It is how she carries herself — still or restless, upright or folded up on a sofa. It is the row people skip and then come back to, because it does more to separate two builds than the wardrobe row does.
04

Do I have to design her before talking to her?

No. The design sheet and the build sheet are independent, and either one can come first. A build with no design rows fitted still talks; it simply has no distinctive look in the preview card.
05

Is the design sheet free?

Opening it and fitting the three rows costs nothing and needs no card. Some deeper wardrobe and detail options sit behind the optional upgrade, and each is labelled on the sheet before you pick it.

07Start the build

Start from the look and the rest gets easier

Confirm you are 18, fill the three design rows and watch the preview redraw — then move to the voice with a much clearer idea of what you want. Free to start, no card.

Share card: design your AI girlfriend, looks and wardrobe

Four parts, one sheet, about a minute. Free to start — no card, no install.

Start your build free